Isabelle
3D Studio Max and Adobe Photoshop
3D Studio Max and Adobe Photoshop
Isabelle Dahl was created as part a game concept.
In the game design, she is the player's mentor. Irreverent, not terribly patient, she is sometimes more interested in baseball scores than helping. She follows and aids the player's progress.
Isabelle was designed as a sme-low poly character (9700 polygons).
See Isabelle's textures
Running
Walking
Note: links displayed in pop-up windows.
In the game design, she is the player's mentor. Irreverent, not terribly patient, she is sometimes more interested in baseball scores than helping. She follows and aids the player's progress.
Isabelle was designed as a sme-low poly character (9700 polygons).
See Isabelle's textures
Running
Walking
Note: links displayed in pop-up windows.
