Isabelle
3D Studio Max and Adobe Photoshop
3D Studio Max and Adobe Photoshop
Isabelle Dahl was created as part of my completion of the University of Washington's game animation program.
She is the player's mentor. Irreverent, not terribly patient, she is sometimes more interested in baseball scores than helping. She follows and aids the player's progress.
Isabelle is 9700 polygons, which met the requirements of the class (less than 10,000).
See Isabelle's textures
Running
Walking
Note: links displayed in pop-up windows.
She is the player's mentor. Irreverent, not terribly patient, she is sometimes more interested in baseball scores than helping. She follows and aids the player's progress.
Isabelle is 9700 polygons, which met the requirements of the class (less than 10,000).
See Isabelle's textures
Running
Walking
Note: links displayed in pop-up windows.
