This is a current research project; therefore, I have no findings to report at this time.
We are comparing and contrasting the efficacy, usability and learnability of motion-related commercially available videogames (i.e., games for the X-Box Kinect, Nintendo Wii and Sony Move) for rehabilitation treatment with a variety of people who have suffered a brain injury.
We will post findings and updates in 2012.
We are comparing and contrasting the efficacy, usability and learnability of motion-related commercially available videogames (i.e., games for the X-Box Kinect, Nintendo Wii and Sony Move) for rehabilitation treatment with a variety of people who have suffered a brain injury.
We will post findings and updates in 2012.
