Archive: Gameful Brain Inury Rehabilitation (2013 - 2017)

Project Summary and Motivation

The Center for Disease Control and Prevention in the US recognizes that brain injuries (BI) are a major public health issue. Due to the wide-ranging effects and recovery paths associated with BIs, rehabilitation treatments vary widely and must be customized by therapists for each individual. Clinical experience and literature have identified that it is often challenging to motivate people who have had a BI to engage with their rehabilitation exercises. As a result, many therapists include games and gamified activities. The aim of this project was to support the use and creation of customized gameful approaches to help people who have had a BI recover faster and to the best of their abilities.

This project had two major foci

We accomplished many of our goals in this project; however, were never able to get the funding required to complete all of our goals. We did build and evaluate a prototype 'choose a game tool' that used our knowledgebase of cases. The tool allowed therapists to query our prototype system by defining their goals (e.g. balance), input their patient attributes (e.g. ablity to stand), and then filter by game system. The prototype system returned the most-close matches that we had in the knowledgebase to their goals and patients.

We also established therapy-centered design patterns derived from the case knowledgebase. We then used the patterns to create a tool for designers that afforded access to those patterns. The creation and evaluation of this design tool was the focus of Jinghui Cheng's (my PhD student at the time) dissertation work and led to a best paper award at the 2017 ACM conference on Play.



Funding

Title:Cognitive Rehabilitation Potential of a Commercial Driving Simulation Videogames: Pilot Study for Brain Injury Rehabilitation

My Role

Principal Investigator (PI)

Grantor

University Research Council | DePaul University

Amount

$3,500.00

Status

Funded Autumn 2015 for 18 months (grant closed)

Title: Therapeutic Games for Brain Injury Rehabilitation: Exploring Tools for Designers

My Role

Principal Investigator (PI)

Grantor

University Research Council | DePaul University

Amount

$3,490.00

Status

Funded Spring 2015 for 18 months (grant closed)

Title: Quantitative Assessment of Using Motion-Based Videogame to Improve Rehabilitation Outcomes in Patients with Brain Injuries

My Role

Principal Investigator (DePaul PI)

Grantor

DePaul and Rosalind Franklin Universities

Amount

$80,994.00

Status

Funded Autumn 2014 for two years (grant closed)

Title: Supporting Therapists for Rehabilitation of Brain Injuries using Motion-based gaming

My Role

Principal Investigator (PI)

Grantor

University Research Council | DePaul University

Amount

$3375.00

Status

Funded Winter 2014 for 18 months (grant closed)

Title:Supporting Therapists In Motion-Based Gaming For Brain InjuryRehabilitation

My Role

Principal Investigator (DePaul PI)

Grantor

DePaul and Rosalind Franklin Universities

Amount

$73,370.00

Status

Funded Autumn 2013 for two years (grant closed)

Title: Supporting therapists who use motion-based video games: Building a system to help therapists choose commercially available games

My Role

Principal Investigator (PI)

Grantor

University Research Council | DePaul University

Amount

$3375.00

Status

Funded Autumn 2012 for 18 months (grant closed)

Title:Supporting therapists in motion-based gaming: A reccomender and rating system for commercially available games

My Role

Principal Investigator (DePaul PI)

Grantor

DePaul and Rosalind Franklin Universities

Amount

$3490.00

Status

Funded Autumn 2011 for 18 months (grant closed)