Other Personal Work: 3D Characters (2003 - 2011)

This is a small sample of my 3D character work. This was my primary hobby before starting my PhD in 2007.

Isabelle (2003)

3D Studio Max and Photoshop

Isabelle Dahl was created as part a game concept. In the game design, she is the player's mentor. She is irreverent and not terribly patient. She follows and aids the player's progress. Isabelle was designed as a semi-low poly character (9700 polygons).

3D character: Mechanical Dragon

Mech Dragon (2004)

Maya and Photoshop

The mech dragon is a high poly character that I designed and modeled using Maya.

3D character: Blue Demon

Blue Demon (2011)

3D Studio Max and Photoshop

I created the blue demon as a mascot for my teaching website at DePaul University.(A more fierce looking blue demon is the official DePaul University mascot).

Soldier (2005)

3D Studio Max and Photoshop

The soldier is 7800 polygons without his armor, and 15,500 with all his armor and fully rigged.

3D character: Spotro the rocking dog

Spotro the Rocking Dog (2006)

3D Studio Max and Photoshop

Medium polygon character (less than 10,000 fully rigged).

3D character: Mechanical Dragon

Unfinished Tinkerbell (2007)

3D Studio Max

This was for a side project that never progressed past the initial phases. But I really liked this 3D model, which is why I choose to include it in this small sample of 3D characters.