Curriculum vitae

This is a summary CV listing only publications.

Academic Positions

School of Computing, DePaul University, Chicago, Illinois

Associate Professor: Fall 2016-present

Assistant Professor: Fall 2010-2016


Education

PhD Human Centered Design & Engineering, 2010

University of Washington | Seattle, WA

Co-chairs: Dr. Beth Kolko & Dr. Jennifer Turns

M.S. Technical Communication, 2007

University of Washington | Seattle, WA

B.S. Industrial Design, 1984

Western Washington University | Bellingham, WA


Publications

Refereed Journal Articles

* Indicates student advisee(s) as co-author/author

[J.11]

Putnam, C., Rose, E.J., and MacDonald C.M. (2023). ”It could be better. It could be much worse”: Understanding Accessibility in User Experience Practice with Implications for Industry and Education. ACM Transactions on Accessible Computing, March 2023, Article No. 9, pp 1–25. DOI: 10.1145/3575662.

[J.10]

MacDonald C.M., Rose E.J., and Putnam, C (2022). An industry in flux: Where does UX go from here? ACM’s Interactions, 29(2), March-April 2022, 54-58. DOI: 10.1145/3511671.

[J.09]

MacDonald C.M., Rose E.J., and Putnam, C (2021). How, Why and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education. International Journal of Human Computer Interaction, 38:15, 1422-1439, DOI: 10.1080/10447318.2021.2002050.

[J.08]

Putnam, C., *Hanschke, C., *Todd, J., Gemmell, J and *Kollia, M. (2019). Interactive Technologies Designed for Children with Autism: Reports of Use and Desires from Parents, Teachers and Therapists. ACM Transactions on Accessible Computing, 12(3): 1- 37. DOI: 10.1145/3342285.

[J.07]

Schneider, K. L. Carter, J. S., Putnam, C., Keeney, J., *DeCator, D.D., *Kern, D and *Aylward, L. (2018). Correlates of active-video game use in children. Games for Health Journal, 7(2):100-106. DOI: 10.1089/g4h.2017.0070.

[J.06]

Putnam, C., *Dahman, M., Rose, E., *Cheng, J., and Bradford, G. (2016). Best practices for Teaching Accessibility in Universities of Classrooms: Cultivating Awareness, Understanding and Appreciation for Diverse Users. ACM Transactions on Accessible Computing, 8(4), Article No. 13. DOI: 10.1145/2831424.

[J.05]

Putnam, C., *Reiner, A., *Ryou, E., *Caputo, M., *Cheng, J., *Allen, M., *Singamaneni, R. (2016). Human-Centered Design in Practice: Roles, Definitions, and Communication. Journal of Technical Writing and Communication, 46 (4), 446-470. DOI:10.1177/0047281616653491.

[J.04]

Putnam, C., *Cheng, J. & *Seymour, G. (2014). Therapist Perspectives: Active Video Games Use in In-patient Settings for People with Brain-Injuries. Games for Health Journal, 3(6), 366-370. DOI: 10.1089/g4h.2013.0099.

[J.03]

Kolko, B, Putnam, C., Johnson, & E. Rose, E. (2011). Reflection on research methodologies for ubicomp in developing contexts. Personal and Ubiquitous Computing, 15 (6), 575-583. DOI: 10.1007/s00779-010-0338-0

[J.02]

Putnam, C., Johnson, E. Rose, E. J.& Kolko, B. (2009). Adapting User-Centered Design Methods to Design for Diverse Populations. Special HCI4D Issue of Information Technologies and International Development (ITID), 5(4), 51-73.

[J.01]

Walton, R., Putnam, C., Johnson, E.& Kolko, B. (2009). Skills Are Not Binary: Nuances in the Relationship Between ICT Skills and Employability. Special ICT Skills and Employability Issue of Information Technologies and International Development (ITID), 5(2), 1-18.

Refereed (Competitive) Conferences

I have listed peer-reviewed publications in this category that (a) had an acceptance rate that was published AND (b) the rate was less than 40%. Less competitive venues are listed in the next section.

* Indicates student advisee(s) as co-author/author

[C.21]

Putnam, C., and Mobasher, B. (2020). Children with Autism and Technology Use: A Case Study of the Diary Method. In Proceedings of the Annual ACM Conference on Human factors in Computing systems (CHI '20- Case Study Track). April 25-30. Presentations cancelled due to COVID-19. DOI: 10.1145/3334480.3375218

[C.20]

Putnam, C., *Bungum, M., * Spinner, D., *Parelkar, A.N., *Vipparti, S. and *Cass, P. (2018). How User Experience is Practiced: Two Case Studies from the Field. In Proceedings of the 2018 annual conference extended abstracts on Human factors in computing system (CHI EA'18), April 21-26, 2018, Montreal, QC, Canada. DOI: 10.1145/3170427.3188468

[C.19]

*Cheng, J. and Putnam C. (2017). Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy. In Proceedings of the 2017 annual conference extended abstracts on Human factors in computing system, (CHI EA '17), May 6-11, Denver, CO, USA. DOI: 10.1145/3027063.3053091

[C.18]

Putnam, C., Lin, A., Subramanian, V., Yalla, S., Swaminathan, B., *Anderson, D, *Christian, E., Cotter, W., Ciccone, D., and *Cheng, J. Effects of Commercial Exergames on Motivation in Brain Injury Therapy. (2017). In Proceedings of the Annual ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, (CHI PLAY '17 Spotlight), October 15-18, Amsterdam, Netherlands. DOI: 10.1145/3130859.3131431

[C.17]

*Cheng, J., *Anderson, D., Putnam, C. and Guo, J. (2017). Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games. In Proceedings of the Annual ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, (CHI PLAY '17), October 15-18, Amsterdam, Netherlands. DOI: 10.1145/3116595.3116600 Awarded Best Paper.

[C.16]

Putnam, C., *Anderson, D., *Hosley, W., *Cheng, J., and Goldman, L. (2017). Cognitive Rehabilitation Potential of a Driving Simulation Game for Brain Injury: A Pilot Study. In Proceedings of the Annual ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, (CHI PLAY '17 Extended Abstracts), October 15-18, Amsterdam, Netherlands. DOI: 10.1145/3130859.3131290

[C.15]

Putnam, C., *Cheng, J., Lin, F., Yalla, S., and Wu, S. (2016). ‘Choose a Game’: Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation. In Proceedings of 2016 Annual ACM Conference on Human factors in Computing systems (CHI '16), May 7-12, San Jose, CA, USA. DOI: 10.1145/2858036.2858258

[C.14]

*Cheng, J., Putnam C., and Guo J. (2016). “Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health. In Proceedings of the Annual ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, (CHI PLAY '16), October 16-19, Austin, TX, USA. DOI: 0.1145/2967934.2968081

[C.13]

*Cheng, J., Putnam C., and Rusch, D. (2015). Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach. In Proceedings of the 17th Annual ACM Conference on Conference on Computers and Accessibility, (ASSETS '15), October 26-28, Lisbon, Portugal. DOI: 10.1145/2700648.2809856

[C.12]

*Cheng, J. and Putnam C. (2015). Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation. In Proceedings of the 2015 annual conference extended abstracts on Human factors in computing system, (CHI EA '15), April 18-23, Seoul, Korea.

[C.11]

Putnam, C., and *Cheng, J. (2014). Therapist-Centered Requirements: A Multi-Method Approach of Requirement Gathering to Support Rehabilitation Gaming. In Proceedings of IEEE International Conference on Requirements Engineering, (RE 2014), August 25-29, Kariskrona, Sweden. DOI: 10.1109/RE.2014.6912243

[C.10]

Putnam, C., *Cheng, J, Rusch, D, Berthiaume, A and Burke, R. (2013). Supporting Therapists in Motion Gaming for Brain Injury Rehabilitation. In Proceedings of the 2013 annual conference extended abstracts on Human factors in computing system, (CHI EA '13,) April 29-May 2, Paris, France.

[C.09]

Putnam, C., *Wozniak, K., *Zefeldt, M.J., *Cheng, J., *Caputo, M., and *Duffield, C. (2012). How do professionals who create computing technologies consider accessibility? In Proceedings of the 14th Annual ACM Conference on Conference on Computers and Accessibility, (ASSETS '12), October 22 - 24, Boulder, CO, USA.

[C.08]

Putnam, C. and Kolko, B. (2012). HCI Professions: Differences and definitions. In Proceedings of the 2012 annual conference extended abstracts on Human factors in computing systems (CHI EA '12), May 5-10, Austin, TX, USA.

[C.07]

Putnam, C., Kolko, B and Wood, S. (2012). Communicating about users in ICTD: leveraging HCI personas. In Proceedings of International Conference on Information and Communication Technologies and Development, (ICTD 2012), March 12-15, Atlanta, Georgia, USA. DOI: 10.1145/2384916.2384932

[C.06]

Putnam, C. and Kolko B. (2010). The Social Meaning of ICTs: Patterns of Technology Adoption and Usage in Context. In Proceedings of International Conference on Information and Communication Technologies and Development, (ICTD 2010), December 13-16, London, UK. DOI: 10.1145/2369220.2369252

[C.05]

Anderson, R.E., Brunette, W., Johnson, E., Lustig, C., Poon, A., Putnam, C., Salihbaeva, O., Kolko, B.E., & Borrielllo,G. (2010). Experiences with a Transportation Information System that Uses Only GPS and SMS. In Proceedings of International Conference on Information and Communication Technologies and Development, (ICTD 2010), December 13-16, London, UK. DOI: 10.1145/2369220.2369223

[C.04]

Putnam, C and Kolko B. (2009). Getting Online but still living offline: the complex relationship of technology adoption and in-person social networks. In Proceedings of IEEE/ACM Advances in Social Networks and Mining, (ASONAM ’09), July 20-22, Athens, Greece. DOI: 10.1109/ASONAM.2009.75

[C.03]

Putnam, C., Rose, E.J., Walton, R. & Kolko, B. (2009). Mobile phone users in Kyrgyzstan: A case study of identifying user requirements for diverse users. In Proceedings of IEEE Conference on International Professional Communication (IPCC 2009), July 20-23, Honolulu, Hawaii. DOI: 10.1109/IPCC.2009.5208689

[C.02]

Kolko, B. & Putnam, C.( 2009). Computer Games in the Developing World: The Value of Non-Instrumental Engagement with ICTs, or Taking Play Seriously. In Proceedings of International Conference on Information and Communication Technologies and Development, (ICTD ’09), April 17-19, Doha. Qatar. DOI: 10.1109/ICTD.2009.5426705

[C.01]

Putnam, C. and Chong, L. (2008). Software and Technologies Designed for People with Autism. In Proceedings of the 10th Annual ACM Conference on Conference on Computers and Accessibility, (ASSETS '08), October 13 – 15, Halifax, Nova Scotia, Canada. DOI: 10.1145/1414471.1414475

Other Refereed Conferences

Including: Abstracts, Demos, Papers, Posters, Symposia and Workshops

I listed publications in this category that had acceptance rates that were (a) not published and/or (b) rates above 40%.

* Indicates student advisee(s) as co-author/author

[O.15]

Rose, E.J., MacDonald, C.M., Putnam, C. (2023). Teaching Design Systems: A Scalable Model for Teaching Design Systems in UX. Presented April 10 at the ACM Edu-CHI 2023 Symposium on HCI Education. DOI: doi.org/10.1145/3587399.3587403

[O.14]

Rose, E.J., Putnam, C., MacDonald, C.M. (2022). Teaching Design Systems: Towards a Flexible and Scalable Model for the UX Classroom. In Proceedings of the 2022 annual ACM conference of Special Interest Group on Design of Communication (SIGDOC '22), October 6-8. DOI: doi.org/10.1145/3513130.3558985

[O.13]

Rose, E. J., Putnam, C. and McDonald, C. (2020). Preparing future UX professionals: Human skills, technical skills, and dispositions. In Proceedings of the 2020 annual ACM conference of Special Interest Group on Design of Communication (SIGDOC '20), October 5-9. Virtual Conference due to COVID-19. DOI: 10.1145/3380851.3416774. Awarded Honorable Mention.

[O.12]

Putnam, C. , *Puthenmadon, M., *Cuerdo, M.A., *Wang, W. and *Paul, N. (2020). Adaptation of the System Usability Scale for User Testing with Children. In Proceedings of the 2020 annual conference extended abstracts on Human factors in Computing system, (CHI EA '20), Conference cancelled due to COVID-19. DOI: 10.1145/3334480.3382840

[O.11]

Putnam, C., Rana, A. and *Hanschke C. (2019). Efficacy of Film for Raising Awareness of Diverse Users. In Proceedings of the 2019 annual conference extended abstracts on Human factors in computing system (CHI EA'19), May 4-9, 2019, Glasgow, UK. DOI: 0.1145/3290607.3312992

[O.10]

Elliott C., Putnam C., Zelinsky D., *Spinner D., *Vipparti S., *Parelkar A. (2019). Using the Z-bellSM Test to Remediate Spatial Deficiencies in Non-Image-Forming Retinal Processing. In: Arai K., Kapoor S. (eds) Advances in Computer Vision. CVC 2019. Advances in Intelligent Systems and Computing, vol 943. Springer. Cham. DOI: 10.1007/978-3-030-17795-9_41

[O.09]

Putnam, C., Rose, E., *Cheng, J., and Bradford, G. (2019). Teaching Accessibility: Five Challenges. In Global Perspectives on HCI Education, Co-chairs Olivier St-Cyr, Craig M. McDonald, and Elizabeth F. Churchill. Symposium conducted at the ACM 2019 annual conference on Human factors in computing system (CHI'19), May 4-9, 2019, Glasgow, UK

[O.08]

*Cheng, J., Putnam, C. (2016). ‘Choose a Game’: A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation. Demonstration presented at 2016 annual conference on Human factors in computing system, (CHI '16), May 7-12, San Jose, CA, USA.

[O.07]

Schneider, K.L., Carter, J.S., Putnam, C., Keeney, J., Decatur, D., Kern, D., & Aylward, L. (2016). Individual, interpersonal and game-experience correlates of active-video games in children. Society for Behavioral Medicine Annual Meeting, March 30-April 2, Washington DC.

[O.06]

*Cheng, J., Putnam, C., and Rusch, D. (2015). ‘Choose a Game’: Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation.” Demonstration presented at Annual ACM Conference on Conference on Computers and Accessibility, (ASSETS '15), October 26-28, Lisbon, Portugal

[O.05]

Putnam C., *Dahman M., Rose, E., *Cheng, J., and Bradford, G. (2015). Teaching Accessibility, Learning Empathy. In Proceedings of Annual ACM Conference on Conference on Computers and Accessibility, (ASSETS '15), October 26-28, Lisbon, Portugal. DOI: 10.1145/2700648.2811365

[O.04]

Lin, F., Putnam, C., Yalla, S.V. Cheng, J., Swaminathan, B., and Cotter, W. (2015). Using Motion‐based Gaming to Improve Rehabilitation Outcomes in Veterans with Traumatic Brain Injuries, VA Polytrauma Conference, May 04-05, Washington DC.

[O.03]

Putnam, C. and *Cheng, J. (2013). Therapist Perspectives: Motion-based Video Games Use In An In-patient Setting For Brain-Injured Patients. Annual ACM Conference on Conference on Computers and Accessibility, (ASSETS '13), October 21-23, Bellevue, WA, USA. DOI: 10.1089/g4h.2013.0099

[O.02]

Zagal, J, and Putnam, C. (2013). Teaching Games User Research. In Proceedings of the 2013 annual conference extended abstracts on Human factors in computing system, CHI EA '13, April 29-May 2, Paris, France.

[O.01]

Birge, C., Putnam C., Kolko, B. (2010). Online Privacy Perception in Central Asia. In Proceedings of the 6th Symposium on Usable Privacy and Security (SOUPS ’05), July 14-16, Redmond, WA, USA.

Book Chapters

[B.01]

Putnam, C., Zagal, J., and *Cheng, J. (2016). You are Not the Player: Teaching Games User Research to Undergraduate Students. In Usability Testing of Video Games: Multidisciplinary Case Studies. Garcia-Ruiz, M. (eds). ISBN: 9781315371597